This, bundled with additional security measures Valve has put in place are a good step forward in that they make Steam more safe for its users. As most of you know, the value of each card can fluctuate wildly in that amount of time. As someone who is unable to use the mobile authenticator, having trading cards put on hold for 15 days prior to being listed in the market makes the proposition of selling them a difficult one. Provides functions for reading, writing, and accessing files which can be stored remotely in the Steam Cloud.įunctions for adding screenshots to the user's screenshot library.įunctions to create, consume, and interact with the Steam Workshop.In light of the upcoming Steam Marketplace changes next week, I’ve decided to discontinue working on and supporting Steam Idle Master. Misc networking utilities useful when using ISteamNetworkingSocketsįunctions for getting information about Steam Remote Play sessions. Higher performance API that relays data through the Valve network and protects player IP addresses. Networking functions for making connections and sending data between clients, traversing NATs when possible. Steam Inventory query and manipulation API.įunctions for clients to access matchmaking services, favorites, and to operate on game lobbies.įunctions which provide access to the game server browser.įunctions to control music playback in the steam client.Īllows direct interaction with the Steam Music player.
Interface for supporting Xbox, PlayStation, Switch and Steam Controllers. Interface for rendering and interacting with HTML pages.Ī small and easy to use HTTP client to send and receive data from the web. Provides the core of the Steam Game Servers API.įunctions to allow game servers to set stats and achievements on players. Interface to access information about individual users and interact with the Steam Overlay.įunctions for sending and receiving messages from the Game Coordinator.
Steam Controller support API (deprecated and replaced with ISteamInput) Interface to create a new steam instance or to connect to an existing steam instance, whether it's in a different process or is local. This is used by the Steam DRM wrapper to let it ask about ownership with greater confidence.
If you are using the Web API, you can find documentation for it on the Steamworks Web API Reference.Įxposes a wide range of information and actions for applications and Downloadable Content (DLC). You should head over to the Steamworks API Overview before diving in to get setup using the Steamworks API.įor an overview of features provided by the Steamworks API take a look at Features. This section provides a complete listing of everything available in the Steamworks API. Setup instructions for the VR arcade model
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Setup instructions for the PC Café model (incl. PC Café Requirements and Sign Up Instructions Steamworks Virtual Conference: Steam Deck
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How to load and run games on the Steam Deck Dev-Kit
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Steamworks API Example Application (SpaceWar)ĭistributing Open Source Applications on Steamĭeveloping for Steam Deck without a Dev-Kitĭebugging Windows Games on a Steam Deck Dev-kit Steam Input Gamepad Emulation - Best PracticesĮvents and Announcements Visibility Stats Reporting Creating Bundles Across Multiple Developers/Publishers - Betaīroadcasting a Game Demo to the Steam Storeīroadcast Moderation and Adding Moderators